Follow the rails towards the east and crawl over a wooden pad so you can reach an air vent to the north.
Wolfenstein the new order collectibles code#
As soon as the door collapses, look to the right and follow that path up to find the first (1/7) Enigma Code Piece of the chapter.įocus next on clearing out the main interior (you'll always be spotted) before taking a break in the middle of the room. Once you've cleared the place out, look around the west side of the area for a door leading to some explosives, then plant it on a big metal door blocking your path. Since I'm even mentioning this, you can probably guess that I committed to the grind. The next bunker, should you choose to continue grinding, can be used for your required 100 dual wield kills (for the last Assault perk) or for more stealth kills (for the last Stealth perk). Once again, if you really, really feel like it, you can reload the last checkpoint to where you have to peek under the door. You can dual wield once you pick up a second assault rifle, and another perk requires 10 dual wield kills. You don't have a handgun right now, so work on just those three headshots. The first Tactical perk requires three headshots from an assault rifle, as well as one handgun headshot. You can focus on lots of perks in this portion of the chapter. Finish him off and pick up his assault rifle. Fill up and look on your screen for a prompt begging for attention: When you're in front of the locked door here, hold and move so you can see a Nazi's feet, then shoot them to open the door. You should find some health, armor, and an infinite supply of light ammo. Toss a grenade at the machine gun and drop down into the hole it makes for some supplies. If you're doing particularly well, you might overcharge your health past 100, but it'll slowly tick down to your maximum. Each one restores 10 health, but because health regenerates in increments of 20, you should use one, wait until you're at your next maximum capacity, and then take the next one. But more importantly, there are two health items inside. The bunker has an automated machine gun firing at your allies. There are two soldiers on the lower walkway slip into the next room, pick up a grenade from a crate, and try to kill them both at once. You should be able to find some more armor once you make it. Your best bet really is to just book it down the middle. If you're low on health, quickly walk backwards and to the right behind cover so you can make a break for it when you're ready. There's an optional armor pickup in the shell of another downed plane if you're interested, but it might come at a cost of health, as the Nazis will be firing at you constantly.įergus will tell you the next plan of attack: You're going to have to storm a bunker while the rest of your group covers for you. One flaw in its design is that you'll only know where it's leading you if you're looking in it's general direction, so you may have to look around for it at first. Once you start swimming, look around for the yellow diamond that serves as your objective marker and swim to it. Break open a wooden create with your knife, pick up the health pack inside, then perform a + sprint slide to slip underneath one of the Panzerhunde. There's a set of machine guns you can swim to, so that'll be the plan. Pick up the radio in the cockpit and speak with Fergus on what to do about these two beasts. Outside Deathshead's CompoundĪ robot dog will pull you out of the water. Speak to someone as you arrive, then slap Wyatt back to his senses and wait for the ride to get to Deathshead's compound.
After a bit of a ride with Fergus, Private Wyatt - on another plane - will help you get aboard to his cargo bay. Health in this game will regenerate to the nearest multiple 20 (20, 40, 60, 80, 100) when you're not being damaged. Climb into the turret and shoot at them (make sure you stop firing when there's nothing to shoot at) and wait for a flaming plane to fly straight into you.įergus will give you a medpack that restores 20 health. Once this whole fiasco has been dealt with, German planes will pin you down.
Then swing around to the other side and push junk out of the cargo bay so you can stay airborn. Something will hit the plane, so head to the back, find some tools, and fix the leak. You'll start the game off in a plane with Fergus, one of your allies. AirplaneīJ Blazkowicz is your main protagonist. This chapter alone can net you 22/32 of all of the perks. The particularly grind-heavy ones can be done throughout a playthrough and don't require as much special attention as others do. This walkthrough guides you through the absolute earliest times you can obtain them all. Note: There's an exploit for beating the game on Über that only requires you to beat the game once on any difficulty, then finish the last level on Über.